Thread:SodaCat/@comment-5385060-20160124012815/@comment-5385060-20160124030112

Well, the content you took could be based off Jimmy's perception. There is also the fact that Rockstar was terrible for creating either terrian that could be awful to get around--like San Fierro, with abrupt sudden slope roads or buildings that couldn't possibly exist. Tight cramped neighborhoods or streets. Big wide spaced interiors that couldn't possibly fit the shell exteriors. GTA:SA was the worst. That was because there were two "worlds." Outdoor ones. Then a hidden interior one, where the player was teleported to, by entering through the door coronas.

But, they could be taken the wrong. I mean oy vey, I don't want that.